Third Republic of Varja
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Varjan Economy!

Ok, here is my updated Varjan Economy Mark 2 - The Spreadsheatalised Version.

Basic Info and changes from the Baracaoan system first off:
Workers Wages are 300
Soldiers wages are 250
Gov Employees (Citizens) 1500
Gov Employees (SPs) 300
Population is 8,000,000 (1,000,000 per citizen as per the CUSP plan)
50k for food
75k for oil
75k for weapons fac

15,000 Soldiers
3 Citizen Gov Employes
300 SP Gov Employees
10,37,800 Employed Workers
6,962,200 Unemployed (only because I don't want the Gov controlling everything, not because they can't find work)
200 trucks, 200 tanks, 50 patrol boats, 10 jets, 4 bombers, 20 air transports, 10 cruisers, 30 transport ships, 30 subs
2000 farms, employing 200,000 workers, earning 30,000,000 a month, providing for the entire population
2000 luxury goods, employing 200,000 workers, earning 30,000,000 a month, providing for the entire population
300 Ammo Facs, employing 15,000 workers, earning 3,000,000, what does not go to the government is sold to private sector,
hunting for example
300 oil refingers, employing 15,000 workers, earning 10,500,000 a month. 132 oil units to gov, 168 to private sector
400 car factories, emplyoing 400,000 workers, earning 40,000,000 a month. Cars to private sector.
250 Truck factories, employing 125,000 workers and earning 21,875,000 a month. Trucks to private sector.
60 shipyards, employing 60,000 workers, earning 4,500,000 a month. Ships to private sector.

This arrives at a total of 145,125,000 coming in and 138,094,500 going out, leaving a surplus of 70,30,500.
Total coming in was arrived from the amounts earned by all government own factories.
Total out is arrived from the Social Services (all fully provided for), wages and upkeep of soldiers, and government wages.
Upkeep and wages of government owned industry sites are taken from the production before being added to the amount earned.

Ok, here is some other information. I calculated upkeep not based on the production value of the structure, but of the original cost of construction. Wages are also indepedant of production value, which has allowed me to increase the wages of the workers.

Other things, I am tinkering around with some tweaks. Munition factories, larger shipyards, and real-goods based stuff (like an 'office' from where you can run a sig designing company) are expected in my Varjan Economy Mark 3.